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Thanks, I'm glad you like it!

And I think I know what you mean about the camera, I was going to make the camera more 'floaty', if that's the right word, as in it'd only begin moving when the player moves too far up/down but just plain didn't have the time.

In hind-sight it probably would've been better for me to add some sort of indicator on how many times to jump in places, if the player dies too many times, to avoid player frustration.