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Interesting mechanics. I like the innovation here.

I know it's tough doing a game jam, but if you continue working on this, one suggestion is be to allow the players a chance to orient themselves before they are required to take actions.

Yea, there was a plan to have the basement be the tutorial level with no real challenges, but due to the time contraint the office levels were reduce to just 1, we were going have multiple floors xD

I completely understand. It's hard to ship the game we want in such a short time.