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It´s quite complicated from the getgo, so many things to do and no idea what to actually do. Watching AI was interesting though since they know what they do and the art looks good. I don´t think I could personally get into this kind of game but I know there´s an audience for those. The world generation could take some more variation in terms of noise (but also in terms of biomes)

Thanks for feedback, a guide of sorts and some more variety in terms of terrain art and structures are definitely on the to do list. 

For the noise map, in testing of earlier versions I found that playing around with a larger value seed setting might generate some maps that have a more noisy look. Because of some missing terrain tiles it won't look that great.  I'll likely switch to something else or even add a setting to change between various map styles at some point.