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Thanks for feedback, a guide of sorts and some more variety in terms of terrain art and structures are definitely on the to do list. 

For the noise map, in testing of earlier versions I found that playing around with a larger value seed setting might generate some maps that have a more noisy look. Because of some missing terrain tiles it won't look that great.  I'll likely switch to something else or even add a setting to change between various map styles at some point.