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Thank you!

The reason it feels better is because that's the original movement implemented in the game. The second layer is further away - so the player covers less distance in the same time, tho moves exactly the same. It's confusing but that's part of the main mechanic of the game. I think I should have made the second layer the original, and the just move the player faster in the foreground. But I need to test that. 

<3