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(1 edit)

Cute design. Well done with the level generation! Few things indeed to address. 

All the money you have is only from the last run. It was frustrating to discover that you lose that money. When I had 4 skulls and 800 gold i had to go for another run so I had 5 skulls. That just felt weird

The corridors between rooms are too narrow. I don't know if that was the intended but this way there was no strategy with fighting. Which is shame because the charging mechanism is really nice

Lastly what were those things you can buy in level 7 and 8. I didn't felt difference

Thanks for the feedback!

  • The thing with the gold indeed requires some fix so it's not useless when you don't have enough Deaths.
  • I suppose on the level 7 and 8 you have got to the shop chamber. It's nothing but food that restores some HP, and the more pricey the dish the more it regenerates. Currently, there is no difference in this chamber and these items' stats whether you got to the shop on level 8 or 20; there's no level progression at all in the game at the moment.
  • Thanks for pointing out the narrow corridors! I think the same, they should be wider.