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This game was pretty fun!

The art style of the game was pretty cool, though the metallic material you used for some of the models like the knights were heavily shaded and just pretty different in comparison to the more flat/toon ish materials on the trees or skeleton.

Also the combat imo was fun, though unlocking the allies did make it really really easy.

The dragon at the end of the game was also especially easy, not sure why but they never breathed fire like in the screenshots and kinda just didn't attack at all, though I think it moved it's legs a little? It died super fast too because of all the allies.

Anyways this game was fun, and really nice for a jam game, good job!

Hello. Yes, the combat need more balance. I had to tweak them in a rush near the deadline, so I decided to make them more easy to kill. But with the 3 knights they become extremely easy.

About the dragon... I forgot to rise his HP... it was in test mode, but in the rush of making a "descent" level (in 15 minutes, 40 before the jam's deadline), and make everything works together, I forgot to rise it from the 50 points it has. And the idle animation between the attacks is long, cause I had planed a different combat, more fun and engaging in my head when i did the animations, but run out of time to implement it. So both things together make the dragon a disappointment for some, myself included.

I'm planing to update the game when i have sometime after the jam, with my original GDD, which will be much more fun than this version.

Thank you for your feedback. Nice playing your game too!