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(+4)

Smaller files work better!

Instead of having one Room_Builder_16x16.png that contains a lot of different things, splitting it up into a number of smaller files would be much easier to work with as a developer, especially when there are frequent updates.

So you could have a Room_Builder folder and that could contain:

  • Walls.png
  • Borders.png
  • Floors.png
  • Carpets.png
  • Stairs.png
  • etc
(1 edit) (+3)

Great idea! This would be helpful not only for updating the assets but also creating smaller tile palettes. I did a separate file only with shadows and it was much easier to work with

(+4)

Agreed, when I update room builder in unity it takes it 30 minutes to process the file. 

Also, having it split into different files will mean that there's no need to reorder stuff around when new type of things or new row of things gets added, so it's more future proof. I already had to redraw my walls when new wall types got added and shadows moved.

And if someone really wants whey can make single palette for room builder things... in Unity they can anyway.

As a side note: would be great to not move the tiles around in the tilesheet if possible, it makes updating them easier :D

(+3)

Thanks for your precious feedback guys, I've just updated the asset adding a subfile for each section of the "Room_Builder", as you asked! Also, I'll pay attention not moving around the stuff that's already placed! ;)

(+1)

Thank you very much :)

(+1)

Thank you :)

(+1)

Thanks LimeZu! :)

(+3)

You are welcome guys ;)