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This is such a cute game, I love the cube based art style, and the minimal shadows.

 The puzzles were really well made, to the point where I can't solve one of the final ones X) A really good use of aesthetics on the island to give me too much information, as well as using roads to make fake paths which shouldn't be used. I love the little "Oh, here's the clear solution, wait no, that doesn't work."

Thanks I'm glad you liked it! The minimalist aesthetic was probably in part aided by the fact that we didn't have time to make multiple different bushes, or a tree.

I'm pleased that you've also noticed what I was going for in puzzle design. When I realized that grass tiles were mechanically the same as road tiles I knew I could just throw red herrings that look like solutions into a lot of the puzzles to fox the player. Its a hilariously easy way to encourage players to try something in a puzzle like this because players take a long time to realize that the road is mainly a distraction.