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This game had a creative premise and also an interestingly designed UI. Gameplay-wise I think it has a lot of potential, but this version of the game seems to never really gets started. The levels are too easy and don't have much variety, but serve as a great introduction to the possibilities these mechanics can lead to.

I appreciate that the tutorial took things step by step, but it felt slow and by a certain point I just wanted to get to playing the game. The first few were levels were unnecessary, because I had already figured out the basics by fumbling my way through the main menu (which I have mixed feelings about, because its really creative and matches the controls of the game, but for someone who just started it up there was no indication about how to get things to work).

Bob is a cute character, but when he showed up I was annoyed because I had just finished the tutorial, played one level, and was already locked into reading more expository text.

I think the game's weakest point is also where it is most unique. The visual design is thematic and creates the "buggy computer" atmosphere, but the 

  1.  Grain effect
  2. Scrolling horizontal line
  3. Zoom-in effect cutting off the corners of the screen
  4. Strange font

all combined made it very difficult to read and look at. I think a cleaner UI could still convey the game's setting without being so hard on the eyes.

The sound effects were great, and I liked the background music. Good job!

There were a few typos, but nothing major.

My favorite level was when I had to cross the wall of red triangles to touch the goal. I would be interested in playing an expanded version of this game where each level has a challenge like this that requires bugging the game in a strategic way, instead of mindlessly moving the commands to different controls until I have done every bugged combination.