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The concept is great, failing first to pass the level is very unique, however i see some rooms for improvement, i see that the resolution of the character images decreased as the strength decreased, is this intentional, i think this is not a good way to show feedback, you could probably add like a red border to the screen implying danger, and the way the tutorial is shown is not great in my opinion, throwing all the controls at the player at the beginning of the game overwhelms the player (atleast for me), and its not the best thing to do to show tutorial in a form of a wall of text that the player have to read, you could probably gradually teach the player as they go on the levels, so that they understand the things one by one, and the dialogue could just be for narrative purposes, however for a three day jam with 10 levels with this polish, its great