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(1 edit)

Very relaxing game; was a lovely calming experience to have in the morning!

The central mechanic was so satisfying and really engaging, I really loved how you executed it.  And the final framing for the credits was unbelievably beautiful!

There were only two things that stood out to me as potential improvements for the next one.

(1) Seeing the edge of the world map was pretty distracting for me; so could have been cool to extend that onto the horizon, or build more mountains etc. This also meant there were loads of invisible bounaries which at times felt a bit contrived; as it really looked like I should be able to jump around the gate! haha. I even realised you can jump around the gate's left side.

(2) The introduction of the boxes kind of threw me off a little as it made me stack them to get over the fense and then stack them to place the bridge to the final place. I like that this is a secondary way to get to the main objective. But it was a little annoying as the box physics was a bit janky (I could push other boxes through the floor an they didn't like standing on top of each other) haha.

But those two things are minor. The game is charming, beautiful and serene. I'm in awe :)

(+1)

thank you for playing!

- yes! that anoyed me as well, there is a bug in the unity terrain system that does not render "holes" in the terrain correctly and I just did not have the time to debug.

- yes! the boxes arrghhh! physics are hard! I am aware of the many issues, that's in part why I gave so many boxes so that you would not get soft locked because of them pushing thought the ground or something. 

I might revisit this little game in a couple weeks and asses those two points just for fun, I am also thinking if I should make this into a full game. 

thank you for playing and for your mindful commentary! 

honestly, i thought the only way you can get past through the gate was with boxes. after trying to solve a puzzle i saw the painting with the gate open. what a bruh moment