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Veryyyyy cool concept! This makes for an amazing story driven game. I think a revision of controls could make the game a little easier on the player, I found that the arrow keys for all the controls were counter-intuitive and I often found it hard to navigate the platforming because it was uncomfortable to use the down arrow to drop the typewriter. 

I loved the idea of the deadline pushing the character! Although,  when I realized I could just type out the entire text (letting the deadline hit me a ton of times) and then just do the platforming, the 'deadline' became a lot less motivating. I think if you could figure out a better way to make the player manager the platforming and typing at the same time, it would make the game even better!

Great work and awesome concept!!! :)

Thank you so much for the input! Rewinding the text at checkpoints was definitely something I tried to implement, but I had to give up due to time. :P I'm not sure if I want to put that in still or not! I like that the game is still possible, even for slow typers.. you'll just have a very high respawn count at the end.

I'm currently balancing things out, adding sections and shortening certain parts of the text until I am able to beat the game without respawning once. I'll upload the changes once the voting is done and I'd love for you to give the game a second try!