Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

bluegreenwizard

51
Posts
4
Followers
1
Following
A member registered Nov 06, 2018 · View creator page →

Creator of

Recent community posts

Shared my thoughts on your page. Thank you so much for playing. :)

Thank you very much <3

I'm so glad you did! Thank you for playing

Really good feedback. I appreciate it!

Philosophizing with cacti. I laughed at the dromedary comment.

Looks and feels great. Might need some balancing. It would be nice to get some indication of which direction the enemies will be coming from.

I would balance this out by putting a unit cap in, which can only be raised by building farms. Puts the breaks on and makes you have to find the right balance. Might help with the lag at later stages, as well. Maybe emphasize upgrading units instead of making more of them, also.

Really good submission.

Nice analog horror vibes. I was unable to finish because the game froze up when slicing randomly. Curious what was at the end of the cave though.

Art style is very charming and supports the concept. I love the color change as the sun goes down. The variety of characters is great. 

Great aesthetic. Black and white goes well with desert environment. Give me a dodge roll and 1 or 2 extra enemy types and this could be really great.

I would think of enemies that can really soak up a lot of bullets if you're not tactical about it.

Not sure exactly, but I was spamming the dig button. I cleared an entire row, and it seemed like that row stopped getting new sand entirely. Then when I left that row to the top row, the game froze up with no inputs doing anything.
At times, when spamming dig and move, I could get the moves counter to go into the negatives. Not sure if that has something to do with it..

Hope this helps!

I'm so glad you enjoyed it! I was worried it might be too hard.

Great pixel art. For your second jam game this is really well done!

Very strange and unique

Unique concept. Nice aesthetic.

Beautiful art. Unfortunately my game crashed at about 50 days in.

So stressful for a game so simple!
The sprites are very cute

Somehow soft locked it. Not sure I am playing it right, either.

The sound and graphics are great!

That last level is pretty tough. Does your health carry over between levels?

Reminds me of Serious Sam, but with cuter skeletons.

The exit game button doesn't work.

Did not expect to be cursed while playing jam games

I love the "ow" sound effect :)

Thank you for the feedback! I encountered this also in Firefox. The ' key opens up quick search, and there's no way to disable it from javascript. The only workaround I found was to install a browser extension which disabled the hotkey for me.

You should also be able to hit escape after typing the ', and it will let you continue.

Fun little game. The physics engine was a little wonky at times. I'm really glad you don't have to pass a series of puzzles to get vaccinated irl. :P

Love the art and music. The platforming is very hard! I think the hit boxes on the spikes could maybe be toned down. That being said I found this game really enjoyable!

Thank you so much for the input! Rewinding the text at checkpoints was definitely something I tried to implement, but I had to give up due to time. :P I'm not sure if I want to put that in still or not! I like that the game is still possible, even for slow typers.. you'll just have a very high respawn count at the end.

I'm currently balancing things out, adding sections and shortening certain parts of the text until I am able to beat the game without respawning once. I'll upload the changes once the voting is done and I'd love for you to give the game a second try!

Anubis has some strange criteria for who goes to the afterlife! Unique idea. I think this concept could be very thought provoking with a little more attention given to the life stories of the characters. Not as much random generation, but some intentionally thought provoking circumstances.

My little guy doesn't jump high enough to clear the first step. :(
Some performance issues.

Interesting choice to use both pixel and vector art. Played until it was impossible to dodge more. I would consider adding some variety to the hazards to increase difficulty as opposed to just speeding things up. Cute game with cute art!

I started torching everyone in sight at first! Only when I didn't see my stats going up did I think to pause the game and read the instructions. Might want to make the goal slightly less hidden. Very fun though! Humorous concept.

My god I would LOVE to play a fully featured mars rover exploration game. Super relaxing vibes. Fun driving physics. I did crash into the base station at one point and got completely stuck in but that's almost more realistic than if I hadn't gotten stuck.

Could use some variety in the enemies and room layouts. The entire combat loop was always just run in circles and shoot in the middle of the room. I played until I entered a room with no doors and was not able to continue.

Crazy Taxi! I really enjoyed the theme, and running around was fun, although there might have been too many obstacles. I wanted some more wide open areas to really tear through and pick up speed.

Could use some checkpoints. Dying is very punishing! Nice ideas.

The ball moves super slow. I'll admit I lost patience with this one!

Camera is crazy sensitive. I found out if you jump before hitting the ground for the first time at the start of the level, you are able to jump in the air as much as you want. This is the first entry I played with music, so that was much appreciated!

Upgrading the gun didn't seem to make the enemies die any quicker. On the third level I spawned right next to 3 enemies and died. I like the idea of certain upgrades making you slower, but didn't see any option to not get any upgrade, so either way you get slower on every level.

Tried the read command on a file and I was not able to enter any further commands

Good use of the concept! I enjoyed the different ways you used the weight change mechanic in designing platforming sections. The combat aspect was a little bit slow.

Seems to become impossible by the time you get more than 18 points. Cute dog sprite!

The game doesn't seem to load :(