Shared my thoughts on your page. Thank you so much for playing. :)
bluegreenwizard
Creator of
Recent community posts
Looks and feels great. Might need some balancing. It would be nice to get some indication of which direction the enemies will be coming from.
I would balance this out by putting a unit cap in, which can only be raised by building farms. Puts the breaks on and makes you have to find the right balance. Might help with the lag at later stages, as well. Maybe emphasize upgrading units instead of making more of them, also.
Really good submission.
Not sure exactly, but I was spamming the dig button. I cleared an entire row, and it seemed like that row stopped getting new sand entirely. Then when I left that row to the top row, the game froze up with no inputs doing anything.
At times, when spamming dig and move, I could get the moves counter to go into the negatives. Not sure if that has something to do with it..
Hope this helps!
Thank you for the feedback! I encountered this also in Firefox. The ' key opens up quick search, and there's no way to disable it from javascript. The only workaround I found was to install a browser extension which disabled the hotkey for me.
You should also be able to hit escape after typing the ', and it will let you continue.
Thank you so much for the input! Rewinding the text at checkpoints was definitely something I tried to implement, but I had to give up due to time. :P I'm not sure if I want to put that in still or not! I like that the game is still possible, even for slow typers.. you'll just have a very high respawn count at the end.
I'm currently balancing things out, adding sections and shortening certain parts of the text until I am able to beat the game without respawning once. I'll upload the changes once the voting is done and I'd love for you to give the game a second try!