Like everyone else has said, your prose is stunning. I really appreciated the moments of designing the tapestry, let alone when the designs you pick are laid out at the end. And of course, thematically, your game overflows with the sense of a lone wanderer. You also had a profound message about the nature of stories.
As awesome as it was to go through the tapestries choosing a color and a reason for that color, it became a bit of a daunting task near the end to scroll through each color and reason, and it could take long enough to make a break in the story's flow. What if the colors and reasons were already matched up? I think that would help maintain the flow of your game and ease the player's decision-making. So instead of looking for yellow, then looking to say that it evokes gold, you do both of those in one action.
And lastly, the amount of care you were able to put into seemingly each word was amazing. The whole experience felt so precise. Great job k.w.!
P.S. You are very welcome for hosting the jam! It's been my absolute pleasure to see all our amazing submissions coming in!