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(2 edits)

Like everyone else has said, your prose is stunning. I really appreciated the moments of designing the tapestry, let alone when the designs you pick are laid out at the end. And of course, thematically, your game overflows with the sense of a lone wanderer. You also had a profound message about the nature of stories.

As awesome as it was to go through the tapestries choosing a color and a reason for that color, it became a bit of a daunting task near the end to scroll through each color and reason, and it could take long enough to make a break in the story's flow. What if the colors and reasons were already matched up? I think that would help maintain the flow of your game and ease the player's decision-making. So instead of looking for yellow, then looking to say that it evokes gold, you do both of those in one action.

And lastly, the amount of care you were able to put into seemingly each word was amazing. The whole experience felt so precise. Great job k.w.!

P.S. You are very welcome for hosting the jam! It's been my absolute pleasure to see all our amazing submissions coming in!

(+1)

Hey there! Thanks again for hosting the jam (I really enjoyed your game even if I didn't throw a rating in for obvious bias reasons, since I love a good meditation on loneliness)! I 100% agree on the choices critique. I even ended up dropping it from 4 stories/events to 3 to reduce length and complexity. My original plan was to have all the colors listed out and let people cycle through matching up emotions/images to their chosen colors to give people more focused choices, and then let them select three or four colors + emotions for each story.

Unfortunately I figured out how to do that on the last day and did not have time to go back and edit the prior two passages. I think that's how it always goes!

But: I'm so glad you enjoyed the prose! My fiction background shows here, and I was so excited for the theme. Pretty much everything I write is kind of about traveling, so it just fit with what I like to write up.