Today’s progress: Not much to show, again, was mostly a day full of pulling my hair out trying to debug various panic conditions being triggered in the delaunay algorithm, getting it working, trying to put together a minimum spanning tree, trying to debug why the triangulation algorithm seemed to fail to actually link every vertex into the graph, and then finally deciding I couldn’t justify spending another day on it and just did a brute-force approach to creating the minimum spanning tree. It’s ugly, it’s inefficient, but it gets the job done. Hallways are now being plotted between rooms, so next it’s keeping a game state, letting the player move around, etc.