interesting concept! took me a minute to figure out how to start the game, but eventually i realized i had to hit up.
the game was... difficult for me. using the "instrument" to shoot out notes felt quite unresponsive, and notes often came in such large clumps that it was impossible to jump over all of them, meaning that you eventually fell down into a cloud of red notes. because of this, i often felt like it wasn't even worth trying to collect green notes, since it was safe to just focus on avoiding the reds, since the greens were always surrounded by reds.
i also didn't quite understand the point of "playing" the different notes A-G? as far as i could tell, there was no impact on gameplay? also, using the literal letters A, B, C, etc. was a little confusing, since they are not all in a row on the keyboard, meaning that i had to process for a second to figure out which note was which, and would often accidentally hit a button that didn't do anything.
i enjoyed the concept of gaining fans, and the idea of a music themed endless runner. however, and it might be because this is just not my normal style of game, or it might be that the game runs at a different speed on different processors? but idk... this game felt frustratingly difficult in an unfair way. when i died, i usually wasn't left thinking "ohhh i should have jumped differently" or something,,, it usually felt like "well, there was no way i could have avoided that :/"
i liked the art and the music style, but just wish i could get farther in the actual game.