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(+1)

Nice game! I liked the execution for the most part, the atmospheric music and colors worked well together, the concept and UI were both clean and well-delivered, and the fact that the game is procedural is always nice for a concept like this!

Looked and sounded pretty nice, but could have maybe used a bit more visual oomph when landing, or given more of an indication to the friction level comparatively to indicate that important gameplay element before it's too late and one tosses themselves off of a platform. 

(At first, I was blown away by the mention of "the 4th, 5th, and 6th dimensions", so I was a bit disappointed when I wasn't actually going to get a crazy 2D projection of a higher-dimensional world on my screen, but the game was fun and did what it needed to given the premise, so don't let that get you ;P )

Thanks a lot for your review! I apologise for not meeting your expectations as one might percieve when reading the description. I would love learn about some crazy tesseracts and hyper spheres coming in and going out of the 3D world, but it would've taken a lot longer, so I settled with simple switching rather than literal shape shifting transition.

I really regret now for not adding some camera shake or particles when landing. I love the idea of adding an indication to let the player know about the friction or the time left till they can xray again, I don't know why we didn't think of this during the jam! (Lesson learnt: take feedback from multiple people about a game!)

Thanks a lot for the suggestions! I really appreciate the them! Again, thanks a lot for playing the game!

(+1)

Yeah man, no worries about not literally making a hyperdimensional game, it was just my surprised and intrigued brain being hasty. Good stuff all around : )