Nice game! I liked the execution for the most part, the atmospheric music and colors worked well together, the concept and UI were both clean and well-delivered, and the fact that the game is procedural is always nice for a concept like this!
Looked and sounded pretty nice, but could have maybe used a bit more visual oomph when landing, or given more of an indication to the friction level comparatively to indicate that important gameplay element before it's too late and one tosses themselves off of a platform.
(At first, I was blown away by the mention of "the 4th, 5th, and 6th dimensions", so I was a bit disappointed when I wasn't actually going to get a crazy 2D projection of a higher-dimensional world on my screen, but the game was fun and did what it needed to given the premise, so don't let that get you ;P )