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Thanks a lot for your review! I apologise for not meeting your expectations as one might percieve when reading the description. I would love learn about some crazy tesseracts and hyper spheres coming in and going out of the 3D world, but it would've taken a lot longer, so I settled with simple switching rather than literal shape shifting transition.

I really regret now for not adding some camera shake or particles when landing. I love the idea of adding an indication to let the player know about the friction or the time left till they can xray again, I don't know why we didn't think of this during the jam! (Lesson learnt: take feedback from multiple people about a game!)

Thanks a lot for the suggestions! I really appreciate the them! Again, thanks a lot for playing the game!

(+1)

Yeah man, no worries about not literally making a hyperdimensional game, it was just my surprised and intrigued brain being hasty. Good stuff all around : )