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Congrats on almost reaching your funding goal! This game has a lot of potential, and you've done a great job on it! (Video below if anyone wants to watch!)

The whole atmosphere and house was well done; it was dark, there were spooky sounds and it was generally a good spooky environment,

That being said, I personally thought that there were too many doors in the game; their main purpose was to slow the player down and to anticipate a scare that might happen. And it sort of had the opposite effect, where the player would have to open doors every few feet, it kind of gets boring after a while. My suggestion to this would be to design an actual house and make the player roam through that, than make it more of hallways that they have to get through.

Also, the mechanic of opening the doors wasn't that great (I had difficulties when I first got in the game.) Maybe doing it the Outlast way where you can press a key to fully open the door or hold a key to slowly open it would be a good idea? That way, players have a choice and they don't have to slow down and manually move their mouse in order to open the door.

And one other thing I would suggest is to make the monster that is initially shown more prominent. The loud noises and fringe effect as jump scares were mainly scary because it was sudden and loud, but not because they were scary. You've built an interesting character with the notes and making the monster scary because of that is a great way of tying it in with the whole game and adding to the scary and spooky vibes!

The above are just my personal thoughts and suggestions, I do know that coding and game dev-ing is hard. But it was an absolutely fun game to play! The story you build with just the notes alone, was (I think) amazing and you have a knack for story building and climax.

The house had spooky vibes and looked great. The sounds were well done as I mentioned, the spooky house sounds added to the subtle scare of the game and helped raise the fear a little bit. The shadows of the house was also well done! I almost expected a scare at every corner because things were pretty dark and thought something might happen because of the sounds!

Oh, and one last suggestion is to change the keys for using items and leaning. I found that the defaults for using the torch was '1' and leaning was 'Y' and 'X'. Maybe making torch as 'F' and leaning as 'Q' and 'E' might be better because that's what other games do and is more comfortable to the human hand. Or maybe have an inventory system where you can quick select three or four items and store things which you won't use, might also be a good idea!

But yeah, this game can really be well done and it's a great start so far! I hope the updates and everything go well and can't wait to play more as you finish the game! Good luck and good job on a great demo so far! (Also, sorry for calling it a Resident Evil type game, I might have mistook your game for another? Because I thought I remembered the preview photos having a gun and some RE type monster.)

P.S: I found a space in the ceiling at the end of the game where one could see into the sky. (Just thought that you would like to know about that.)

Hello dear Lucifer_exe, I am very pleased that you played and got a little pleasure from the game) 

I want to start right away without a long introduction to your advice. 

As for the house.The house is really very small and it is rather difficult to improve it, but I am already thinking about it, new materials will not interfere. 

There are a lot of doors, not only because of the small distance, I wanted to create the effect of a maze and surprise behind each door, I think you yourself noticed rather repetitive rooms, this was partly done on purpose.

I thought for a long time about opening doors on E instantly or simply by dragging. I'm having big problems with just opening doors on E because of the animation, I will work on it, but not the fact that I will. 

Monster - I completely agree with your statement, I am already studying artificial intelligence to add a more or less good and most importantly not stupid monster)

I want to say a huge thank you for such an informative comment, thanks only to you and such comments, I understand my mistakes and make the game better. Thanks you! 

And yes, changing the keys, you can open the control settings and do everything as it suits you!

This game will continue to be worked on for a long time, and there will still be a lot to add and change. Thanks a lot!

You and I pretty much noticed the same things. The one main thing I mentioned is the size of the house. With all the rooms interconnected through long hallways, it's pretty clear the house is huge. Given that, it doesn't make sense for a couple to move into such a big house.

Well, that's true but imagine Resident Evil 7, it happens in a large house and it works because it's segmented into different parts and there are monsters and items for each part.

Yeah, but that could easily be justified because it was a family of four living in a house. A husband and wife in a house that size is still unreasonable to me. Regardless, the developer informed me that the size of the house is all part of his hallucination, and apparently this was hinted at in the game. So, the size of the house is, from my understanding, much smaller than what it seems to be in the demo. I picked up that he was having hallucinations but not that the inside of the house was part of it.