Hi! I became aware of this game through a reddit post and didn't get the chance to play the full thing until recently.
I really loved the game. The characters were all incredibly vivid. I genuinely felt connected to them and empathised with them (even Mike, to an extent!) throughout the course of the game. With the game centred around a topic like this, it's impressive that everything was portrayed in such a compelling and sensitive sensitive manner. I especially enjoyed the way that the game was laid out UI-wise and the ways that the characters's paths intersected and branched out – it's especially interesting that we are able to see the backgrounds and motivations behind each character. The reactive soundtrack is also a nice touch: I played about half of the game without headphones and regret that, LOL. Overall, the narrative depth and the playtime that this game offers is (IMO) well beyond some commercial, paid, games.
In terms of feedback, I've spotted a few minor spelling errors that I will go back to screenshot later on, but they aren't too important. I've also noticed that the kerning sometimes acts a little weird during the Farah "chatbox" segments, near the end, though that might be a matter of my screen resolution. I think one thing that I'd appreciate is something in the UI that indicates which choice would "branch" off the character's path, as I am a completionist who only realised that some choices caused the narrative to branch late in the game.
Thank you all for sharing this game with the public. I'll be thinking of it for a long time.
Hey, thanks for the warm feedback, it's really appreciated. And yeah, the next release will have some text improvements, and I think some clearer signposting about which things are big branching decisions - easy to fall into the trap of knowing them inside-out as a writer but forgetting that fresh players don't know!