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saint-cuddy

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A member registered Apr 05, 2020 · View creator page →

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Hi! I became aware of this game through a reddit post and didn't get the chance to play the full thing until recently.

I really loved the game. The characters were all incredibly vivid. I genuinely felt connected to them and empathised with them (even Mike, to an extent!) throughout the course of the game. With the game centred around a topic like this, it's impressive that everything was portrayed in such a compelling and sensitive sensitive manner. I especially enjoyed the way that the game was laid out UI-wise and the ways that the characters's paths intersected and branched out – it's especially interesting that we are able to see the backgrounds and motivations behind each character. The reactive soundtrack is also a nice touch: I played about half of the game without headphones and regret that, LOL. Overall, the narrative depth and the playtime that this game offers is (IMO) well beyond some commercial, paid, games. 

In terms of feedback, I've spotted a few minor spelling errors that I will go back to screenshot later on, but they aren't too important. I've also noticed that the kerning sometimes acts a little weird during the Farah "chatbox" segments, near the end, though that might be a matter of my screen resolution. I think one thing that I'd appreciate is something in the UI that indicates which choice would "branch" off the character's path, as I am a completionist who only realised that some choices caused the narrative to branch late in the game. 

Thank you all for sharing this game with the public. I'll be thinking of it for a long time. 

Hi! I'm glad you enjoyed the story~

In terms of typos/errors (especially singular verbs for the plural they), I've noticed quite a few over the last couple of months of feedback, and at some point when I'm done with a few current projects I'll go back and correct them.  The waits are annoying, I agree, and while I don't think I'll be removing them entirely I am looking for a way to make them skippable.

Thank you for playing!!

Hey! Thank you for playing my game~ If you have the time to I'd encourage you to play it fully, as 2-5 minutes is probably not ideal for an understanding of the subject matter I wrote about!

Hi~ 

Thank you for playing my game, I'm glad you enjoyed it! You are too kind, haha. I did intend for the MC to be conflicted - it's a part of his character development, and I hope the ending offered some resolution.

Cheers! 

My review is almost definitely biased, because I'm a sucker for alternate history stories, but oh well. This is probably one of the most published games I've seen submitted for this jam. The visual effects (blurry text) are used very effectively throughout the game. and the UI is very straightforward, which I enjoyed. 

I particularly enjoyed the descriptions in this game and getting to know the characters. I feel that I was able to influence the characters's personality with some of the choices I made. The exposition of the kind of world that this is set in is done well, particularly the scene with the flickering signs: it felt very sinister and very real. Your prose is very thoughtful - I lack the vocabulary to appropriately describe it, but it was a pleasure to read. 

It's a shame that this ended so quickly - I'm really looking forwards to the rest of the game! Thank you for sharing. 

I had a lot of fun playing through your game! The narrator has a distinct, interesting voice, and a lot of the game was very funny (and vaguely depressing, when you think deeply about the social circumstances you were commenting on). I do feel that gets a bit absurd/characters are overly caricatured at times, but I also understand that this is satire and probably a feature of the story.

In terms of game mechanics, I'm not a big fan of the mouse-over text. I feel that it's way too easy for me to accidentally open something and it breaks immersion/the text that I was reading. Also, there are segments where you had to wait for text to appear, which is unintuitive at first. This is just personal opinion, as always. 

A few small nitpicky things: 

- You have a lot of extra line breaks (or lacking line breaks) in the game. This is a problem I encountered a lot, and it's annoying to resolve, so I understand not wanting to deal with it.  

- A couple of typos, nothing serious.

Thank you for your submission~ it was a pleasure to play this game! 

Thank you for our submission! What I liked the most about this game was the world building - Not only did I get to know the main character very well, I was also familiarised with the world that he lives in and his relationships with other characters (Madhava is so sweet!!).  World-building in such a small game is always difficult and I'm impressed with how vivid a world you managed to paint. 

The UI is quite polished and straightforward to use. In terms of game mechanics, the insanity points system was interesting, but it felt like largely more of a trial-and-error process rather than something I could reason out? I'm not sure if that was intended, or if I am just a little emotionally dense. Regardless, I enjoyed seeing most of the game while trying to achieve a "perfect run".  The ending also felt a little anti-climatic/there isn't much resolution, but that's mostly just personal feelings, and I also understand that it may be intended. 

I enjoyed playing through this a lot, and your writing is very enjoyable to read. I'm interested to know more about Morrez and his story! 

This game was a lot to digest. I appreciate your courage for being able to share an experience like that in a game form, and I hope that you're doing better now.

I know it takes a lot of bravery to put yourself out here like this, so I'll refrain from detailed critique. Your descriptions are very vivid. The internal dialogue was particularly authentic (and a little disturbing) and I felt very acquainted with the narrator by the end of the game. While the visual design is a little sparse, I do feel that it actually contributes to the mood of the game, and something more visually busy may have distracted from the actual content. 

One small complaint:

- A lot of the clickable links that you use to advance are in the middle of the passage. As a gremlin who skims text and clicks on the first link they see, it caused me to miss a few chunks of writing.  Obviously not everyone is like me, but it might be helpful to relocate the links to the end of the passage.

-  Berkeley (I'm assuming it's referring to UC Berkeley) was misspelled during the introduction of the doctor. There's a couple of other misspellings but nothing major.

Again, thank you for sharing this experience with us. 

I liked the game a lot, especially the "groundhog-day" style implementation of the mystery.  Being able to play from the perspective of a blind person is a big departure from a lot of games like this - especially text-based games! - and I thought it was done very well, from exposition to the actual gameplay elements. 

Overall, I think the story is well-paced, and learning more each turn was a fun mechanic, but the big reveal in Chapter/Part 7 seemed a little too rushed, particularly if you followed Ending 2 (Ofc this is personal experience). I enjoyed the load code that enabled me to get all endings quickly (I'm a completionist, haha), though it would've been cool if I didn't have to enter the code each time.


A few minor things I've noticed: 

- Victor's purple dialogue is a little dark and not the easiest to see.

- I can't access your entire author's commentary as I am unable to scroll for some reason?  

Thank you for your entry! I enjoyed it~ 

I got the kiss!! This is the first twine (?) game I’ve ever played with a points system and the writing is just *chef’s kiss*

This game also taught me that oil of vitriol is sulphuric acid. Thinking about pouring that on an open wound is giving me The Fear, how does the captain do it. 

Thank you for this game~