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Hi chaoticnuketral - Thanks for playing my game and giving your honest and thorough feedback.  I appreciate the positive and negative criticism, truly.  I absolutely agree that the playfield is ugly and the music is annoyingly repetitive - this being my very first game I wasn't quite sure how to make background tiles and a soundtrack that were interesting in such a short amount of time, and I'm still very early in my pixel art attempts.  

I did want to point out, simply to state my intent, that the careening chickens, random worm spawning, and extreme game mechanic simplicity were all totally intentional.  It is meant to be a game played in around 60 seconds, with only a direction pad and 1 button.  I didn't want to add all kinds of power-ups, etc. as I just wanted people seeing if they could beat their high score.  Or, if it's too boring, maybe they're just mildy amused by the theme.  Of course this was all simply my intent as the designer, so I absolutely understand that every player will take something different from it.  That said, I personally feel there is some real strategy to the game, and while I know I have played it many, many times more than anybody else, I have been able to achieve a high score of 9,600, which I point out solely as an attempt to prove that there is more to it than meets the eye!

Again, I truly appreciate the feedback, and will likely take some of your comments into account when planning a next game.  I hope you're having fun testing games out!  I hope you'll try my next one, whenever I finish.

It's a really good first game, and I'm exited to see what you do next.

I've actually been playing it a lot too, and I'm starting to see the appeal a little bit more. The movement takes a good amount of getting used to, but I've beaten 2k, so that's pretty cool.

The simple mechanics are great, and the core of the game is excellent, I'd just like to see a little more apple on top if it.

I haven't played with PICO-8 at all, but if you could drop me the source files, I'd love to fork this game. (I also kind of want to beat your high score. I'll let you know if I do :)

Trying games out has been a lot of fun. There's a lot of great PICO-8 games, so thanks for introducing me to the platform.

Hi again!  Thanks, again, for the continued feedback.  For my next game I'll be thinking "find that apple". :)

As for the source code, it's already available here as a free download - that .p8 file is all you need.  You'll end up needing to buy Pico-8 (which is toooooootally worth the money) to really be able to edit sprites and sounds, but you can also just open that .p8 file in your text editor and can edit the Lua script without owning Pico-8.  Also, if you buy Pico-8, you can find the game in "splore" mode and do whatever you want with it from there as well.  The version playable from the Pico-8 "console" is identical except that it tracks your high score for you.  Let me know if you end up messing with it!  I'd love to see what you do.

Yeah, you do get a LOT for those $15. Does that mean all PICO-8 games are basically open-source?

I'll definitely buy it ASAP, it seems like a fun and powerful tool.

Yes, all Pico-8 games are open-source.  There's also a specific channel you can post your games in for collaboration, so if you need inspiration or are just trying to get started it's a cool place to look.  Have fun!

That's amazing, thanks for telling me !!

Hey!  I hope all is going well for you.  I just wanted to point out that there's a Fantasy Console Game Jam just about to start.  I thought maybe you'd be interested in trying your hand at Pico-8, or some other similar platform!  I plan on giving it a shot again.  Maybe I can make something slightly better this time. :) https://itch.io/jam/fantasy-console-game-jam-2

Oh, thanks for the heads up!