The missing cache sounds are from script function LAi_CharacterPlaySound, found in the program scripts of your mod. You need to add the missing sounds to sound_alias.ini
[cache name]
prior = (default is 128 if missing)
minDistance =
maxDistance =
volume =
https://documentation.help/FMOD-Studio-API/FMOD_Channel_SetPriority.html
https://documentation.help/FMOD-API/FMOD_Channel_Set3DMinMaxDistance.html
https://documentation.help/FMOD-API/FMOD_MODE.html
FMOD_3D_LINEARROLLOFF This sound will follow a linear rolloff model where mindistance = full volume, maxdistance = silence.You might also want to adjust the number of virtual channels in the start.ini. Read about Virtual channels: https://documentation.help/FMOD-API/FMOD_System_Init.html
start.ini
[sound]
...
...
virtSoundSlots = (default is 1024 if missing)
virtSoundSlots maximum is 4093