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The code to render the sea, the bumps and the shaders are unchanged from the original source.  The scripts send the information to animate the size/frequency of the waves, how much reflection values, transparency effect, and the colors used to blend; also the sky textures will factor into the blended color of the sea, and the foam values are set via scripts, or are disabled entirely in the COAS script.

If you want it more like COAS, you need to use COAS weather values for the sea, and also use the same sky textures that COAS used.  Change values for:

BumpScale
WaterColor
SkyColor
Reflection
Transparency

Amp1
AnimSpeed1
Scale1
MoveSpeed1
Amp2
AnimSpeed2
Scale2
MoveSpeed2
FoamEnable
FoamK
FoamV
FoamUV
LodScale
GridStep

Shadows from the reflected islands are clearly seen in the game.  For two dramatically different results, below is ERAS and COAS, rendered from the same engine:

COAS

ERAS