Hi Richard, I’ve made a few additions to the project but it hasn’t felt like it was enough for a new release. I’m working on the Moon Buggy at the moment and it might be worth posting an update once I have that done. I’ve already added a Commlock Dock, a Heuer Timing Board clipboard, and a menu option to toggle between White, Red, Peach, Orange, and green illuminated wall panels. I’ve already mentioned this elsewhere but you can see a preview of these additions on the Eagle Transporter forum: https://www.eagletransporter.com/forum/threads/space-1999-environments-in-virtua...
About a week ago I attempted a video recording where I explain my whole sprawling workflow, starting with the reference photos, 3D CAD files, textures, and materials and then moving onto the 3D rendering software that I use. I followed this with an explanation of the export/import process that is needed for the Unity game engine and I even touched on my photogrammetry process, 360° panorama generation, and the utility of perspective matching the Blu-Ray screen captures. By the end of three hours I still hadn’t covered all that I planned, so I reluctantly stopped the video recording and decided that I would need to approach the whole thing in more palatable bite sized chunks :-)