Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

pretty good game xcvg sempai... really enjoy playing it :D

somehow the melee attack feels underwhelming since you need to get close to hit it and don't do much damage... the payoff normally don't compensate.

what the light switch do?  it do something?

i don't see a aim hud? perhaphs a aim hud for the firebolt will be nice... the mana mechanic is very good since don't allow you just spaw it, very clever;

was really entertaing, thanks for the hard work and hype for shattered 2 :D

Thanks for playing!

Balancing the magic with melee definitely still needs some work. It's actually been sped up and damage increased since the first test build, and can strike multiple enemies now, but it's still not there. I think one issue is that magic is too cheap- there's not a lot of incentive to save your mana. I thought about lowering the recharge rate but I was worried it would slow the gameplay down too much.

It'll be tweaked for Shattered 2 for sure.

Ever had a dream where you keep flipping light switches and they don't do anything? 😉

I kinda screwed up on the crosshair... I always tested with it, but it's actually disabled by default (Options/Gameplay Options/Crosshair->Always). The bolt does have a degree of bullet magnetism but the implementation isn't great and I wouldn't be surprised if it only worked about half the time.