This game is fantastic. I love the spell creation mechanic. Unfortunately, my awesome run was cut short when I accidentally targeted myself with an Earth/Hit/Hit/Hit/Hit...
Some suggestions for future improvements:
- I can't seem to play it on the main itch.io display without the up and down arrow keys scrolling the web page - are you perhaps missing a preventDefault() in there or something? (Opening the game's frame in its own window fixes this issue, thankfully.)
- Also, the Escape key breaks you out of fullscreen mode, so it would be nice to have a consistent key for closing the menus other than escape so the game could be played fullscreen.
- Seems like most "choose an option" windows have an "X to inspect" aspect to them. It would save some going-in-and-out to be able to select from the list and just always have the info displayed on the right.
- If you target yourself, maybe an "are you sure?" window should pop up.
- The minotaur level feels a little tedious. The cramped spaces are an interesting change of pace, but maybe make the total labyrinth size a little smaller...?
- I got a rune of proliferation, but it didn't seem like I could incorporate it into a spell. If that's by design, and we need to do something in order to use it, like be a cerain level or combine it with a particular rune, it's not clear; currently, it just looks like a bug.
- Spell hotkeys would be nice!
- It would be fun to be able to combine the base runes, like making a spell that does both fire and ice!
Overall, a great little game. I hope you develop it further.