Play: It's a choose your own adventure game. Press one for the first path, press two for the second path. Most of the experience is from listening, so that'll be under sound.
Aesthetic: The aesthetic is very interesting! I like the pictures used while the experience is happening, especially the moving ones, they're all very artsy i love it. I like how the images became more trippy as the game progressed. I'm not a hypnosis believer, but I do love staring at a spiral for a while and then looking around and watching the world go wubwubwub so that was fun. I will say, the 'one' and 'two' being flashed on screen in a different font threw me off, especially since it's so plain compared to the rest of the text- if you're going to keep it, maybe make the font consistent throughout the game.
Sound: This game is mostly sound, so I'll be talking the most in this section. Interestingly, the title theme track gave me Splatoon vibes for some reason. Did you voice Dr Eamy yourself, or was it someone else? He has an interesting manner of speech, but something's off about it. It's clear the VA tried hard to get into the character, but a few of the lines could have done with a do-over or some more enunciation, and I got really bad vibes from the way a few lines were said- less 'seductive' and more 'someone get me the hell out of here'. :( However, I like how the voice panned left to right. Audio panning is so underutilized, I like that you thought into that detail. Is that a hypnosis thing? After the title theme, I was expecting some more music, but the voice against silence threw me off. If it's not crucial to the experience, some ambience behind Eamy's speech in the beginning would do wonders, even if it's environmental effects instead of music. It was great when the music came in and the voice panning got more dramatic! ...that being said, the sound effects that come in when the sex scene starts are uncomfortable at best.
Narrative: It's very long for a jam game, which I respect. The writing is... awkward, to say the least, at least for the first section. I think there was a set of bullet points instead of a script? That, or the VA improvised a lot. Lots of run-on sentences and imprecise dialogue. If this was a more well-known game, the 'however' soundbite would become a meme among the community. Once the hypnosis part actually comes in, it gets better, like either the VA has experience with hypnosis, started reading a script, or the writer changed. That being said... I don't really like the framing. Specifically because the first half of the experience is so generic and positive, it almost comes off as something non-consensual, especially with the very clear male doctor-female patient scenario. That being said, I skipped to the awaken scene at the first chance I got, so there might be more positive content later on that I didn't get to. (See my comment for more on this, since I feel like I didn't elaborate enough on this here.)
Horny: Very explicit, but I personally was completely taken out of the experience when the narration of oral sex went from a hypnosis script to a rhyming poem. That's just absurd. (/pos)
Kink: Eh.
Stealth: This scores high, but not quiiite for a great reason. If it wasn't labeled, I would be concerned about someone stumbling upon this without knowing what it was and feeling violated. Maybe make the warnings a bit more prominent! And I agree with Sen on the topic of a safeword.
Harmony and Novelty: It doesn't really need to be a game rn, imo? The choose your own adventure part isn't a big enough part of the experience to justify its existence- past the incidental early-game dialogue choices, all it does is let you stop the experience, at least as far as I saw. I suppose that skipping to an 'awaken' scene is better than a hypnosis video where your only option is to pause? But a bit more interaction might do it good. (That being said, the decision to minimize the amount of voice acting is understandable. This game is looooong, and it must have been difficult to record.)
Final Thoughts: Made me vaguely uncomfortable. If this is what you were going for, good job. If not, maybe address the framing a bit more!