Hi JPlay, thanks for your comment. The player is meant to exit from the starting room by double jumping and wall jumping. They spawn in the unconscious pose and wake by pressing jump, after landing all the controls are unlocked. I've updated the starting room to ensure the starting platforming is easier and more accessible. I hope this helps, please let me know if you have further problems and I'll see what I can do about it. Please note also, controllers other than Xbox are not officially supported and likely will not behave as intended, so currently you should be using Xbox or Keyboard.
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Thanks, I'll give it another go, I thought I might just be missing something - but the water never started rising and iirc the menu said all you had to do was survive 9 minutes so I figured if it was counting time already I coulda won by not moving so maybe there was other stuff supposed to be happening.
Me sitting in the starting area doing nothing and going "huh game broke" reminds me of when I was a kid and didn't get far enough in Ecco the Dolphin to see the aliens and thought it was a game just about swimming left and right on the starting screen :D I am the idiot that games need to be made idiotproof for.
We actually put a little Easter egg in there for doing just that, waiting in the starting room for the full 9 minute run to be over. It is intentional and it doesn't really count as a win, since the score is terrible and most stats are very low. The moment you make it out of the choke point at the top of the room, the water begins rising, it doesn't start immediately so that people have a chance to mess around and get comfortable with the controls in a safe environment first.