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I absolutely love the gameplay systems you guys have coded up here!! It is very impressive what you've created here.

Some of my play throughs I was doing more searching than fighting, and while I get the feel that you guys are going for a Souls/Borne-Like the animations were very slow. Those games have long animations with long anticipation frames, but that doesn't mean they are slow by any means. If that's what you guys were trying to recreate.

I liked the models you guys made and the attack patterns of some of the enemies, even though I only saw 3 of them.

And the last thing I want to say is, it was a bit confusing how to pick up the items at first, but I eventually figured it out!

Love what you guys made here it was fun!!

Thanks for playing.

Animations were a bit slow on purpose, kinda following the Souls style.
By your comment, I don't think you fought the Reaper, right? There's a Reaper statue in the map and you enter the fight by attacking it.

And there are only 3 kinds of enemies. I was the 3D modeller and animator and I learned how to do it during the jam haha so I didn't have time to model more enemies than this.

We tried to give a simple approach to getting items. The controller D-pad was a good way, and we tried to match the HUD positions with the D-pad directions. But we didn't have a good solution to keyboard mapping.

Glad you liked it :D Thanks for the feedback