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I am not an expert on game Dev - just learning.

For me, I would keep it very easy - What Input do you need?
1. Select the Type of plant to place
2. Select a place where to place the plant
3. Confirm placement

1 - Plant select: How many variations are there? Is it less than 10 - Use number keys or more than 10 use < and > to make the selection
2- Placement WASD or arrow keys in fine
3- Confirm Placement - Enter or space

The main thing is to keep other keywords in mind - i.e. French keyboard does not have WASD close together.

Next is to make the key work faster - Are you using the func _input() ?
I would decouple the placement code and the type of plant selection . It kind feels like you processing all of them in the same loop - I can be wrong - Would be happy to look at the code if you want - Please see my GitHub page https://github.com/CollinViz/handofFate2

(+1)

yeah, you’re right. This was all thrown in to _physics_proccess() with lots of branches determining which set of code to run, which in hindsight was a pretty bad idea. Next time I’ll use _InputEvent(Event) and maybe pull some of the code out of _physics_process(). I probably also should have worked on some of the input mapping a couple days before I released the game so I had more time to realize what went wrong with it XD. Thanks for the suggestions