Glad you liked it!
Aengus Patterson
Creator of
Recent community posts
I recommend that you learn the basics of Godot before moving on to a GTA sized- project. Nothing in specific about the game is actually that hard, its basically just a bunch of assets (map model, sfx, guns, etc) from random places all strung together with code in Godot. Besides, I'm kinda embarrassed by how bad the code is lol. If you want to know about how anything is specific works, just ask!
Pretty cool idea, I imagine it doing well as one of those mobile assassin games if you were to add more levels and stuff. It also kind of reminded me of that one level in GTA V where you are in a helicopter and a similar thing is happening with hostages. It appeared that the 1234 buttons to move views didn't work but that could just be me. Overall pretty good game for a short game jam.
yeah, you’re right. This was all thrown in to _physics_proccess() with lots of branches determining which set of code to run, which in hindsight was a pretty bad idea. Next time I’ll use _InputEvent(Event) and maybe pull some of the code out of _physics_process(). I probably also should have worked on some of the input mapping a couple days before I released the game so I had more time to realize what went wrong with it XD. Thanks for the suggestions