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(+1)

Made it to the end on my second run, the first time I was a bit confused and didn't realize I had spooky-vision bound to E!

I feel like you nailed the aesthetics, I appreciated the nicely degraded textures and draw distance, plus the first person weapons were nice with cool reload animations. Oh and the soundtrack was very nice too.

If I had to pick one thing that could be improved I think it'd just be the UI elements for interacting with things. There were a number of occasions where I was unable to pick up a weapon or redeem an objective for several tries. Not sure what was causing the bug, but these things happen in a jam! If you also did a nice job with the lower screen UI, so seeing that in the 'press F to do x' text too would have been nice.

 Overall really nice work :)

(+1)

Glad you enjoyed it! :)) Yeah there is an issue with interacting occasionally where it doesn't register every attempt for some reason? We still haven't been able to figure it out but are still working on it.