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(+5)

The language is C# in the unity engine,  I've seen some people decompile the game using dnSpy but it can bee tricky as it doesn't perfectly give you the source code. I haven't open sourced the game but I'm considering doing so in the future. Whether I do or not, I want to add modding support through something like .lua scripting and 3D model importing, and create tools to allow you to make your own weapons/monsters/areas.

Unfortunately I'm slooooow T_T but we'll get there.

(+3)

Cool, you should add mod support to juice galaxy, that will be amazing.

(+1)

bump

(+2)

Man how time flies. I looked into it a bit more and it looks like I can just write an "AssetBundle Loader" so that modders can just export AssetBundles from Unity and players can import them via a mods menu/Steam Workshop support. I'll try and get on that soon ^^

Will still there be support for LUA and 3D model importing like was originally said?

(1 edit)

It'd take some additional work, so I'll avoid it if the AssetBundle approach renders it unnecessary. 3D model importing for example can be done as an AssetBundle but it is a little less convenient since the modder must download Unity first. We'll have to cross that bridge when we get there.