(Tim) Hi ShibeyFace! Thanks for your comment.
Yes, as we developed the game we moved away from the original idea of having a magical girl style transformation sequence at the end. We felt that it was more impactful for the last interaction to be somewhat underwhelming. It would have been more within the magical girl aesthetic with the transformation, but it still would have been somewhat subversive so we decided to go all the way with simplicity.
Totally get the critique about the lack of interaction! Our studio plans on having works with more interactivity in the future, but for now we want to keep the scope of our visual novel projects small. Kinetic VNs are at their core fancy picture books or illustrated novels, while a VN with a branching narrative requires (in my own view) quite a lot of planning for each of the routes to properly extend the story and also interact with each other. To be blunt, I do not think we (specifically, I) am skilled enough to pull it off yet.
But when that time comes, I hope that you will enjoy it ^_^ Thank you so much for your feedback!