I found this a year and a half ago, and I still often think back to it! I absolutely love this resource. Thank you. I hope you release an official printed version someday! Maybe on The Game Crafter?
Sᴜɴʀɪsᴇ Oᴀᴛʜ
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This is beautiful. Using it made me lose sleep, and after I dreamed of a white city.
I used a VR space for method of loci and spaced repetition practice, and would love something similar for this where the user creates notes that randomly spawn in locations in the future. I don't expect that this would be a popular feature at all, but maybe this comment might give you ideas for where to take this next!
(Tim)
Hi, I played Crystal City while it was still active on Steam and later played Totem City. I still think about these games from time to time, especially since I recently got into Steam badge crafting and have been opening Crystal City booster packs for fun.
As you can see from my Itch profile, I used to release visual novels with a few friends until I became distracted by other pursuits. I still want to be involved with VNs though, and one thing that I thought of was that if your team is interested, I'd be willing to volunteer my time and rework the English localization of both Crystal City and Totem City to make them more enjoyable for a native English speaker. I admittedly can't speak any Russian (beyond a few lyrics from Rachmaninoff art songs), so I'd essentially be adapting the English translation already inside the game to create a more polished copy.
Please let me know what you think of this proposal. I hope to hear back soon!
(Tim) So far, I've not been able to replicate this issue or get anyone else on the team to. We're all Windows and Mac users, with either 8GB or 16GB ram.
Could you refer me to the community you're in where multiple people have reported this problem? I fear that this might be out of my technical expertise, but I still want to see if I can fix this outside just removing the noise/artifacts effect.
(Tim) This one really creeped me out. There was a recent period in my life where I'd have nightmares about body decomposition because of a death in the family, and this weirdly enough has helped me come to terms with death a bit better. Memento mori is weird.
I also really like how the pumpkin head is quite on brand for Thugzilla, of object head VN fame. Moreover, the music is excellent and added a lot to the atmosphere.
Definitely one of my favorite Spooktober VNs, and I predict that this one will have quite a lot of staying value in the OELVN literature.
(Tim) The Penitent was one of my favorite O2A2 titles, so I was happy to see a sequel of sorts. The art is as good as in the first time around, and the feel of the entire experience was clean. The line-by-line writing felt quite different, though that is to be expected when given more than a thousand words as a limit.
The resolution of the mystery was unsatisfying to me in its current form, but I await some sort of expansion on this jam game to tighten everything up. The world that Tamafry created is ripe for further exploration, so I hope she revisits it again and again in the future.
(Tim) I was kinda amused by the formatting of this title since I'm a fan of the Tales series. I was so happy to see this lampshaded in the story itself LOL.
That was a pretty fun adventure. I was a bit annoyed with the quicktime events and having to click through many menus guessing culprits, but overall I really like how everything fits together. The dialogue has lighthearted personality, and the art style works pretty well for me.
(Tim) This makes for quite an effective fairy tale! It kind of reminds me of looking up different versions of traditional stories and imagine what-ifs.
There are essentially two main endings, and each of them works fairly well as a standalone story. I think I prefer the "pacifist" ending more than the other one, but both have a lot of merit.
I hope to see more work in this style! The music and art direction really came together in this one.
(Tim) I lost my grandfather two years ago at around this time of year, and reading this definitely made me feel something. This short VN manages to capture a very universal experience within the span of two conversations: one between the protagonist and her father's headstone, and the other between her and a stranger who approaches her.
Almost everyone who has lost someone dear to them has some unpacked baggage lying somewhere. I can tell that this project was very personal to the team. I hope that creating this was at least as therapeutic an experience as me reading it.
(Tim) Hi! Glad you could stop by.
I'd say a jam is what you make out of it. As far as I know, most of the creators are active members of the Devtalk Discord, which is the biggest English visual novel development community on the Internet. However, the work itself is definitely quite solitary, unless your team does a lot of back and forth.
People in the jam can see other submissions as they roll in, and also play them if they so wish. I personally did go through the entries in the jams our studio participated in :) It's fun seeing what other people came up with!
(Tim) I just started reading and am tipping my toes into the Hiroko route, but it immediately made me think about a famous story among classical musicians.
Legend has it, after Sergei Rachmaninoff's Symphony No.1 flopped, the up-and-coming young composer lost his confidence and could no longer compose. It was only after visiting the hypnotherapist Nikolai Dahl that he could recover his artistic spark. Rachmaninoff's eternal Piano Concerto No.2 was the result of his rehabilitation.
"You will become a great composer. You will write a masterpiece."
This formulation of the hypnotic suggestion is almost certainly apocryphal, but I remember being quite moved when I came across it. How wonderful it would be, so become so assured of oneself.
Anyway, I'll continue reading! I really like it so far.