This game seems like it's going to be fun. I like the theme, and the ability to see other buildings across the water through the windows of the tubes is very cool and atmospheric. The "rescue people and then they help you" element sounds fun, too, although I never got to that part.
The reason I didn't get to that part is because, unfortunately, it's almost unplayably slow for me. I've tried it on Safari, Chrome, and Firefox, and it takes nearly a full second to move a single tile, sometimes longer. (All the other browser-based 7DRL's I've tried seem to run fine, so I don't think it's my particular box.)
In the JavaScript console window, I see a lot of errors that read, "[Error] TypeError: 'handleEvent' property of event listener should be callable (x2)" - maybe that gives a clue as to what's causing the slowdown.
Some other suggestions:
- Some things you can discover what they represent by walking over them, but some symbols are impassible, and you can't seem to get info on what they are. A "look" function would be nice, or maybe state what the thing is if you bump into it.
- Some laptop affordances would be nice, allowing you to use diagonals when you don't have a keypad or handy Home/PgUp/etc keys. One cool affordance I saw in another roguelike is to have shift and option modify the keyboard keys to move diagonally when using the left and right arrow keys.
I'd love to "dive" more into this game if the lag issue gets resolved - it seems like it has a lot of cool elements to it.