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Pay attention to the shadows - dark areas on the water.

On storm 2.8 DX8, they move. 


On MaelStrom DX9 64bit these dark areas (shadows) are static. 

(+1)

I think my eyes are just dumb...but anyway, I reviewed the code with the original and I found a line in the sea render that was mistakenly removed that involved the bumpspeed variable.  I bet this is what you are seeing.  I put that code line back into the source and I will bet this fixes the issue that you see.  It will be part of the next Maelstrom update.