Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(1 edit) (+1)

It feels unfair to rate a game in this state, but since it's up here I have to be fair to the other games. I know the developer would have all the elements ready in the background, but linking them together to have something playable is the unexpected challenge that catches you out. Anyway, since the game is not ready for play it doesn't cross the starting line in terms of rating, but that's totally fine because the jam is more about having a go than anything. But while this game so far fails as an actual game, rating it as a concept: I would like to say that, by far, this game has/would have had the best theme interpretation out of any game I have seen in this jam. It's so elegant and straight-forward, but so unique and original when paired with the theme. "The dance of black holes/neutron stars just before they collide" inspiring a "turn-based rhythmical battle system". Thisand thisand this paired with this. I can totally see that! The pulsing ring matching to some sweet beat as you "dance attack" your enemy, and maybe on their turn you switch sides in an orbit to have the enemy attack you from the same angle? Maybe the enemy and your character get closer and closer together putting a time-limit on the battle before they both 'collide'? Who knows. But what I do know is that I really like that concept. There is just so many ways you could expand on it and all of it sounds really fun. So I hope perhaps we could see this game in a more complete state some time! I would recommend focusing on the battle system instead of the office girl walking around/open world(?) aspect, as that would be more doable with the time you have. The story can come later. But the rhythmic dance battle inspired by orbiting gravity wells? 

I. Would. Love. To. Play. It!

(+1)

Hey Yuminous, thanks, you totally nailed it when explaining the concept for the rhythm battle system that we want for the game and I agree with you, the core interactive part of an RPG is its battle system so the prototype should focus on that... normally, but since I read that DevTalk community focused on visual novels was going to collaborate for the jam I though there will be a lot of people interested in good stories so I guess that influenced me to focus in the story, but, again you are right, in fact I already have a bare bones rhythm system there, just not accessible yet (Thanks to this awesome tutorial written in C#) so yeah I hope to have a prototype battle system running soon so come check out once in a while maybe it will be there. I'll do my best to update as often as possible but I can't promise consistent progress for now.