Hey Yuminous, thanks, you totally nailed it when explaining the concept for the rhythm battle system that we want for the game and I agree with you, the core interactive part of an RPG is its battle system so the prototype should focus on that... normally, but since I read that DevTalk community focused on visual novels was going to collaborate for the jam I though there will be a lot of people interested in good stories so I guess that influenced me to focus in the story, but, again you are right, in fact I already have a bare bones rhythm system there, just not accessible yet (Thanks to this awesome tutorial written in C#) so yeah I hope to have a prototype battle system running soon so come check out once in a while maybe it will be there. I'll do my best to update as often as possible but I can't promise consistent progress for now.