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Great. I recently finished a solid prototype with Locomotion + Hands (with interactions). Now I’m reworking locomotion to make it even better.

o um i havent replied in a while do you have any devlogs or ways i can check progress on your vr system?

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hi! sorry didn’t see this earlier :(

I don’t currently have a way to share progress publicly, but if you’d be interested I’ll consider it! 

Otherwise, the VR system itself is going really well. In January I rewrote everything from scratch, as I had figured out some complicated techniques for doing VR physics. I haven’t been able to work on it for a few months because Ive been busy with university, but I had pretty much finished everything movement related and made a system to for interacting with objects (using guns, grabbing and throwing). I made these systems in a way that allows me to implement a non-VR version that uses the same physics as the VR version. Im really happy with it so far. I’ve also done work outlining the story for the game to help define a scope and started writing a simple soundtrack. 

The next step is probably going to be creating NPCs, which is tricky because i need make character designs as well as a system for animating them with physics (similar to PuppetMaster used by Boneworks). I’ve already started work on creating character models though!

Thanks for being interested!! Once the University semester is up in about 5 weeks, I’ll have a look at setting up a blog/twitter account and will link it here. :)