I came up with Broderick to be the final boss of the game.
Unnerved Studios
Creator of
Recent community posts
Hi Ethan! Thank you for the lovely message.
I should be back to game development very soon!
As per your suggestion, I've created a Discord server.
I'll be posting logs of my progress there if you're interested in following along. I will post this link more publicly in the future, but I'll leave it here for now.
Thank you once again for your support! : )
hi! sorry didn’t see this earlier :(
I don’t currently have a way to share progress publicly, but if you’d be interested I’ll consider it!
Otherwise, the VR system itself is going really well. In January I rewrote everything from scratch, as I had figured out some complicated techniques for doing VR physics. I haven’t been able to work on it for a few months because Ive been busy with university, but I had pretty much finished everything movement related and made a system to for interacting with objects (using guns, grabbing and throwing). I made these systems in a way that allows me to implement a non-VR version that uses the same physics as the VR version. Im really happy with it so far. I’ve also done work outlining the story for the game to help define a scope and started writing a simple soundtrack.
The next step is probably going to be creating NPCs, which is tricky because i need make character designs as well as a system for animating them with physics (similar to PuppetMaster used by Boneworks). I’ve already started work on creating character models though!
Thanks for being interested!! Once the University semester is up in about 5 weeks, I’ll have a look at setting up a blog/twitter account and will link it here. :)
Hello! I'm glad to hear that people are still interested in seeing new things from the game :)
I've been very busy for the past two years-ish, so I haven't been updating it. I'm expecting to have some time to work on game development soon, but I'm probably going to work on a different project. It's been a long time since I made My Legs Got Tubed and I wanna try out some other ideas I have. For example I've been designing a sandwich themed crime game that would use some of the VR physics tech I've been developing.
However that doesn't mean that I want to cancel it! I really like this game and I have lots of ideas for things I could do with it! I definitely want to come back to it at some point. I've become a much better developer in the time since releasing the game and the current is really old (and kinda bad) so I'd probably want to redo everything.
Hope that explains everything!
To get to that secret room, jump off a box into the roof in the htube system. You can see it done here in DanTDM's video on the game (old version, but still applicable).
As for the baby, it's name is Broderick. In the final build of the game, it will have your legs; it will be the final boss. You can find it hiding in various other places. For example, those with a good eye may be able to spot it watching you in the train tubes and h-tube system. Have fun with that and I hope you look forward to the next update!
if you’re running directly to the right, that’s why you can’t get past it. You can jump on top of the tubes above the track to avoid getting hit. There is a graffiti on the wall that points to it. You can also hide inside of the pit on the floor to avoid getting hit before you jump on top of the tube.
There is no fourth checkpoint. Here’s tips for the different checkpoints
- Wait for the train to pass before jumping down and hiding in the pit. Wait for the train to pass again before jumping out of the pit and onto the pipes above the train track. Go right from there.
- After you traverse the pipes below the track, wait for the train to pass before you jump back out into the tracks. Make a dash to the right from there.
- Continue right and traverse the pipes. If you can’t get over the large hole, try jumping from the small platform or putting your arms on top of the small pipe and swinging to the right below the pipe. When you get to the end, jump into the big pipe.
Hope that helps!