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(+2)

*NOTE- I have not yet played 23.1. All that follows is based off of my time with 22.1*

I started up Lust Doll Plus last month, and I'm loving everything about it. Unlike a lot of the ones I've tried, there's an actual game behind all of this, and one that's actually fun and makes sense within the game (looking at you, HuniePop), as well as likable characters, an interesting plot, and a metric ton of player customization.

That said, it's not without its faults. I love everything you've done, with all the sidequests feeling like engaging lead-ins, but they don't go anywhere. In retrospect, it feels disjointed and all-over the place, and just generally unfocused. There wasn't much that felt like it had too much depth to it, but everything felt like it had a ton of unexplored potential. 

I enjoy the combat, but ultimately it didn't feel like it mattered aside from the final fight in the manor, nor did it ultimately feel like there was as much room for different playstyles. I like the characters, but none of them other than Fawn had much of a story, and even she felt like you had only scratched the surface with her. 

I like having different careers to make money from, but I wish I had been able to work my way up in the strip club and have to manage it, or grow stronger and learn new skills from the Fight Club, or have anything of consequence happen from working at the diner. I really enjoyed Bell and the Milk Farm, but it didn't feel like it went anywhere, nor did it seem to serve too much of a purpose. 

I really enjoyed the writing, but each area just felt completely unrelated to the others, with barely any overlap in their stories. I loved the sense of freedom, but there wasn't as much to explore as I would hope, and again, I love amount of player customization, but I wish more of it was functional and not just aesthetic. 

In short, again, I'm completely sold on everything you've done thus far, but I think it just needs more. To me, this feels like an excellent proof-of-concept, but it just needs to be fleshed out in almost every area.

Haha, thanks for the feedback! Yeah, a consequence of the open nature of the game means that I can't often spend too long on one area at a time. It's still being developed, so hopefully the depth issue will be solved with enough work!

The combat admittedly is taking a bit of a backseat to a lot of the other stuff currently. I have a list of ideas for spicing it up, but as usual, the bottleneck is time. Each character will also have more story in time, including those whose initial routes are done! So yes, Fawn, Bell, everyone will have more to do later on!