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Haha, thanks for the feedback! Yeah, a consequence of the open nature of the game means that I can't often spend too long on one area at a time. It's still being developed, so hopefully the depth issue will be solved with enough work!

The combat admittedly is taking a bit of a backseat to a lot of the other stuff currently. I have a list of ideas for spicing it up, but as usual, the bottleneck is time. Each character will also have more story in time, including those whose initial routes are done! So yes, Fawn, Bell, everyone will have more to do later on!