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(1 edit) (+1)

This game felt more chill and I could relax a little more. After awhile I was also able to appreciate the approach where there wasnt any combat and I could focus on the intriguing platforming challenges. The idea of the pan was a unique upgrade to platformers so that was pretty nice.
Really loved the scene transitions and the music too, I felt that they complemented the relaxing atmosphere the game game off (other than the monkeys :p)
One thing I just felt could be tweaked slightly would be the the "instant" stopping of the character when he stops/lands from a jump, it did make him feel slightly rigid, but nothing game breaking that ruined the experience.
Another thing could be a brief explanation on how to use the upgrades. I thought the pan could only be thrown when  you touch it at first, not knowing that you could retrieve it back.
Overall a great game that allowed me to appreciate a bit more on the platforming side of metroidvanias!

Thanks for the feedback. We definitely wanted to fit in some kind of prompt to show you how to use the upgrades, but just didn't have the time. I'm so glad you enjoyed the platforming challenges and the chill nature of the game.