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Felt like it crawled out of a long lost Amiga demoscene, plenty of modern design aspects meet wholly unique and lovingly archaic controls. I'm hard-pressed to describe this game in any way that actually does it justice, so I'll just say sit down and prepare to spend an afternoon with this one. It's a trip and a half, and I'd be remiss if I didn't mention the excellent soundtrack that backs this game, incredibly unique and one I'll definitely have to come back to sometime.

Wow, I think that's the nicest thing anyone has ever said about something I've made! I'm glad you enjoyed it. Big shout out to brightbone and Lemunde who made the music and art respectively.

I'm working on some post-jam balance and quality of life updates now, but after that I have potential plans for bigger changes to the design. If you end up playing this some more, I'd love to hear what specifically you think works and doesn't work in the current iteration. Don't know for sure if or when, since that'll be competing for time with my main project.

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Of course! I definitely know the feeling of the small jam while maintaining workflow on a larger project as well haha, I'll try my best to give it another look soon as I definitely want to try for a clear and the controls are so satisfying when you start understanding the turning better.