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Wow this game is oozing with personality and style. The quality of audio and graphic is very high. I especially like the look of the enemies.  Gameplay wise, the instant death pits might be a little brutal for someone like me that isn't terribly good at platforming game. But I can see more resurrection point would easily offset that.  Sometimes, my character would standup briefly after a jump like he has made it on the edge of the cliff  and then falls down the cliff.  It's not a real big deal, just something I noticed. Not all the features that are visually presented in the game are working, but I can totally understand it's hard to get everything in and running in a jam game.  The phase shifting ability is very interesting,  I feel bad that I am a little too dumb to figure out how to use it properly by myself.  Consider put in a little in game hint on how to use it? 

Overall it is a very cool looking game and I hope you keep on polishing it. :)

Thank you so much for the feedback! I totally agree that the instant death pits are a tad unforgiving haha, we appreciate you for playing through regardless! The wall movement/platform part of the character definitely needs work, we looked into doing some unique stuff there and didn’t get around to fully refining it. I also really appreciate the phase shift love, we definitely felt it was the strongest point for this character and had a ton of ideas for where it can go as an ability - especially within the context of a Metroidvania-style game. We’ll also totally add deeper hints/explanantions in a later build! Once again, thanks so much!