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(+1)

Is the correct key always the last one or was I just unlucky? I couldn't finish the first level before I gave up, collisions are not very precise and, as the others have said, the jumping is clunky, The idea is good though.

(+1)

The correct key is random everytime a map is loaded, I've since my submission recoded the movement system to hopefully fix the poor movement / jumping, I'm currently working on making the collision pixel perfect on blocks that doesn't utilize the full 32x32 tile space.  I will most likely keep working on the game until it's a finished product, thanks for taking your time to play the game :)