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Meltingfrost

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A member registered Mar 07, 2021 · View creator page →

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Great video! Liked and subscribed. Hope to see more of these for future trijams :)

Fun game, a bit hard to understand that spamming the movement keys give more momentum. I thought some levels were impossible until I realized that I could gather more speed by spamming the buttons. Great game and well incorporated theme

Fun game! I only got to 452 points but it was genuinely fun, the arms moved smoothly, the UI was nicely done and the gameplay was fun albeit slightly repetitive, I had a hard time to see the theme incorporated into the game but other than that great job!

I loved this game, it was fun and hectic when closing in on 100 score, great job with the theme of the game and love the touch of having a leaderboards which adds a competitive feeling to the game!

Well done!

Interesting take on the theme, it required some thought when traversing the map to not use up all of my steps before reaching the finish line. Would've loved to see a game over type screen or text when the player runs out of moves since at that point you're just standing in place. Apart from that the game was good, fun take on the theme by fluffing up to push objects.

Well done!

Great game! I love the sounds and the interpretation of the theme is well incorporated into the game.  The gameplay was pretty fun, the sounds made the game more fun. Something I noticed is that I was unable to jump using WASD but Arrow keys worked great for the movement, Not sure if that was intended or a bug.

Great job!

The correct key is random everytime a map is loaded, I've since my submission recoded the movement system to hopefully fix the poor movement / jumping, I'm currently working on making the collision pixel perfect on blocks that doesn't utilize the full 32x32 tile space.  I will most likely keep working on the game until it's a finished product, thanks for taking your time to play the game :)

Thank you, I uploaded some screenshots :D also yeah the jumping is slightly clunky and meh at times, it was somewhat intentional and very rushed due to time constraints. The jump is 64 pixels thus just barely making the easiest jumps with a single jump movement instead of the double jump :)

Thanks for the input! Yeah the jumping is a bit clunky but it's also intentional, the jump is 64 pixels high thus just perfectly making a 2 tile jump which was intentional to add a bit of "harder" gameplay. Appreciate you taking your time to try out the game